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Make 10: A Journey of Numbers (タシテン たして10にする物語, Tashiten: Tashite 10 ni Suru Monogatari) is a puzzle and logic adventure game developed by MuuMuu and published by Nintendo for the Nintendo DS. Make 10 focuses on maths games, mostly revolving around
High Number - The player is given several numbers, each displayed in different sizes. The aim is to touch the highest number. The game's Training mode includes the following activities: Sign Finder - The player is given a series of math equations with an operator missing. The aim is to write the correct operator (+, -, *, or /) that makes the ...
Fun with Numbers, and Mario's Early Years! Preschool Fun. The games were released in September, October, and November 1994, respectively, and all support the SNES Mouse peripheral. The games contain Mario, Princess Peach and Yoshi on a wooden boat traveling from island to island, learning about various subjects. All three games use the same ...
To solve the puzzle, the numbers must be rearranged into numerical order from left to right, top to bottom. The 15 puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and more) is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with one ...
The game "21" is played as a misère game with any number of players who take turns saying a number. The first player says "1" and each player in turn increases the number by 1, 2, or 3, but may not exceed 21; the player forced to say "21" loses. This can be modeled as a subtraction game with a heap of 21 − n objects. The winning strategy for ...
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle.
A subtraction problem such as is solved by borrowing a 10 from the tens place to add to the ones place in order to facilitate the subtraction. Subtracting 9 from 6 involves borrowing a 10 from the tens place, making the problem into +. This is indicated by crossing out the 8, writing a 7 above it, and writing a 1 above the 6.
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