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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  3. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    That is, given a preinitialized array, it shuffles the elements of the array in place, rather than producing a shuffled copy of the array. This can be an advantage if the array to be shuffled is large. To simultaneously initialize and shuffle an array, a bit more efficiency can be attained by doing an "inside-out" version of the shuffle.

  4. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  5. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  6. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  8. Generic programming - Wikipedia

    en.wikipedia.org/wiki/Generic_programming

    Every usage of an array or struct type instantiates a new concrete type, or reuses a previous instantiated type. Array element types and struct element types are parameterized types, which are used to instantiate the corresponding generic type. All this is usually built-in in the compiler and the syntax differs from other generic constructs.

  9. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    With interpreted languages, the "machine code" is the source text and may be susceptible to editing on-the-fly: in SNOBOL the source statements being executed are elements of a text array. Other languages, such as Perl and Python , allow programs to create new code at run-time and execute it using an eval function, but do not allow existing ...