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  2. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  3. Proximity problems - Wikipedia

    en.wikipedia.org/wiki/Proximity_problems

    Proximity problems is a class of problems in computational geometry which involve estimation of distances between geometric objects.. A subset of these problems stated in terms of points only are sometimes referred to as closest point problems, [1] although the term "closest point problem" is also used synonymously to the nearest neighbor search.

  4. Stable roommates problem - Wikipedia

    en.wikipedia.org/wiki/Stable_roommates_problem

    Then, in Phase 2, the sequence of p i "traversed" to find a rotation is stored in a list, and an array is used to mark individuals as having been visited, as in a standard depth-first search graph traversal. After the elimination of a rotation, we continue to store only its tail, if any, in the list and as visited in the array, and start the ...

  5. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M, find the closest point in S to q. Donald Knuth in vol. 3 of The Art of Computer Programming (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post ...

  7. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance In computer science , Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph . This means it finds a subset of the edges that forms a tree that includes every vertex , where the total weight of all the edges in the tree is minimized.

  8. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    If all the vertices in the domain are visited, then terminate. Else, go to step 3. The sequence of the visited vertices is the output of the algorithm. The nearest neighbour algorithm is easy to implement and executes quickly, but it can sometimes miss shorter routes which are easily noticed with human insight, due to its "greedy" nature.

  9. Smallest-circle problem - Wikipedia

    en.wikipedia.org/wiki/Smallest-circle_problem

    The smallest-circle problem in the plane is an example of a facility location problem (the 1-center problem) in which the location of a new facility must be chosen to provide service to a number of customers, minimizing the farthest distance that any customer must travel to reach the new facility. [3]