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Reptilians (also called reptoids, [1] archons, [2] reptiloids, saurians, draconians, [3] [4] [5] or lizard people [6]) are supposed reptilian humanoids, which play a prominent role in fantasy, science fiction, ufology, and conspiracy theories.
In many cases the cast skin peels backward over the body from head to tail, in one piece like an old sock. A new, larger, and brighter layer of skin has formed underneath. [ 5 ] [ 7 ] An older snake may shed its skin only once or twice a year, but a younger snake that is still growing may shed up to four times a year.
List of reptilian humanoids; Lizard Man of Scape Ore Swamp; Fictionalized portrayals: They Live, V, Stargate, Star Trek, Worldwar, Gamehendge, etc. Tall, scaly humanoids. Reptilian humanoid beings date back at least as far as Ancient Egypt, with the crocodile-headed river god Sobek. The reptilian conspiracy theory has been advocated by David Icke.
The skin, at least in the more advanced forms probably had a water-tight epidermal horny overlay, similar to the one seen in today's reptiles, though they lacked horny claws. [ 32 ] [ 33 ] In chroniosuchians and some seymouriamorphs , like Discosauriscus , dermal scales are found in post-metamorphic specimens, indicating they may have had a ...
Skrulls, an alien race of reptilian shapeshifters; Slither, a snake-like mutant and ally of Magneto who has been a member of the Resistants and the Serpent Society; Stegron, a Stegosaurus-like enemy of Spider-Man; Zn'rx (Snarks), a race of reptilian aliens bipeds encountered by the Power Pack
[15] Anthropomorphic reptilians are also shown in video games, especially in fantasy games. The lizardlike Argonian race takes a prominent role in the fantasy video game franchise The Elder Scrolls. Other examples of reptilian humanoids in fantasy games include the Man-Serpents from the game Elden Ring and the Naga from World of Warcraft.
Image credits: doctoryoun Dr Viktoryia Kazlouskaya, a New York-based dermatologist, told The Mail: “The risks of under-eye mesotherapy go beyond minor side effects, especially when people go to ...
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.