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  2. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  3. The King's Quest Companion - Wikipedia

    en.wikipedia.org/wiki/The_King's_Quest_Companion

    The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.

  4. Grailquest - Wikipedia

    en.wikipedia.org/wiki/Grailquest

    The rules of GrailQuest are quite simple when compared to current RPGs.The player must roll two six-sided dice and add the results. If the result exceeds 6 (which will happen 58.3% of the time), then the enemy is injured and loses a number of Life Points - how much depends on what the dice shows, as every point over 6 will count as a point of damage.

  5. Jewel Quest Mysteries: Oracle of Ur: A getting started guide

    www.aol.com/news/2012-03-16-jewel-quest...

    Welcome to the Jewel Quest Mysteries: The Oracle of Ur walkthrough on Gamezebo. Jewel Quest Mysteries: The Oracle of Ur is a Hidden Object/Match-3 game played on the PC created by iWin Games.

  6. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  7. King's Quest IV - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_IV

    King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the King's Quest series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours.

  8. List of Elfquest publications - Wikipedia

    en.wikipedia.org/wiki/List_of_Elfquest_publications

    1978: Fantasy Quarterly #1 [anthology] From 1978-1992, Elfquest was published as a series of consecutive titles: 1978-1984: Elfquest: The Original Quest - 20 story issues plus one "extra" issue (#21); #1 reprints the story from Fantasy Quarterly #1; #21 was a "bonus" issue containing fan letters about the end of the quest, background sketches, published reviews, editorials, and other behind ...

  9. King's Quest VII - Wikipedia

    en.wikipedia.org/wiki/King's_Quest_VII

    A retrospective verdict in Adventure Gamers described it as "an eminently playable, if not revolutionary, adventure game", and "a solid—if not stellar—entry in the King’s Quest collection". [4] Computer Gaming World nominated King's Quest VII as its 1994 "Adventure of the Year", although it lost to Relentless: Twinsen's Adventure.