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  2. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    An extreme point or vertex of this polytope is known as basic feasible solution (BFS). It can be shown that for a linear program in standard form, if the objective function has a maximum value on the feasible region, then it has this value on (at least) one of the extreme points. [10]

  3. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    To convert the standard form to factored form, one needs only the quadratic formula to determine the two roots r 1 and r 2. To convert the standard form to vertex form, one needs a process called completing the square. To convert the factored form (or vertex form) to standard form, one needs to multiply, expand and/or distribute the factors.

  4. Feynman diagram - Wikipedia

    en.wikipedia.org/wiki/Feynman_diagram

    If a line l goes from vertex v to vertex v′, then M(l) goes from N(v) to N(v′). If the line is undirected, as it is for a real scalar field, then M(l) can go from N(v′) to N(v) too. If a line l ends on an external line, M(l) ends on the same external line. If there are different types of lines, M(l) should preserve the type.

  5. Simplex - Wikipedia

    en.wikipedia.org/wiki/Simplex

    Begin with the standard (n − 1)-simplex which is the convex hull of the basis vectors. By adding an additional vertex, these become a face of a regular n-simplex. The additional vertex must lie on the line perpendicular to the barycenter of the standard simplex, so it has the form (α/n, ..., α/n) for some real number α.

  6. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    The simplex algorithm and its variants fall in the family of edge-following algorithms, so named because they solve linear programming problems by moving from vertex to vertex along edges of a polytope. This means that their theoretical performance is limited by the maximum number of edges between any two vertices on the LP polytope.

  7. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    A vertex can reach a vertex (and is reachable from ) if there exists a sequence of adjacent vertices (i.e. a walk) which starts with and ends with . In an undirected graph, reachability between all pairs of vertices can be determined by identifying the connected components of the graph.

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  9. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]