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The term tuckpointing derives from an earlier, less sophisticated technique that was used with very uneven bricks: a thin line, called a tuck, was drawn in the flush-faced mortar, but left unfilled, to give the impression of well-formed brickwork. [citation needed] "Wigging", an Irish technique similar in effect, reverses the order. The white ...
Tumblestone is a 2D puzzle game that tasks the player with clearing every square, known as tumblestones, from a board. In Tumblestone 's story mode, the player progresses through a map of 12 worlds in a way that is similar to the layout of Super Mario World. Each level has an enclosed space that is filled with colored squares; the player must ...
An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. [1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over ...
German masons repointing a wall in 1948. Repointing is the process of renewing the pointing, which is the external part of mortar joints, in masonry construction. Over time, weathering and decay cause voids in the joints between masonry units, usually in bricks, allowing the undesirable entrance of water.
Polygonal masonry is a technique of stone wall construction. True polygonal masonry is a technique wherein the visible surfaces of the stones are dressed with straight sides or joints, giving the block the appearance of a polygon.
A traditional Tock board. Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home".
Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution ...
Tile-based games are not a distinct video game genre.The term refers to the technology that the hardware or game engine uses for its visual representation. For example, Pac-Man is an action game, Ultima is a role-playing video game and Civilization is a turn-based strategy game, but all three render the world as tiles.