Search results
Results from the WOW.Com Content Network
curses (programming library) curses is a terminal control library for Unix-like systems, enabling the construction of text user interface (TUI) applications. The name is a pun on the term " cursor optimization". It is a library of functions that manage an application's display on character-cell terminals (e.g., VT100).
ncurses (new curses) is a programming library for creating textual user interfaces (TUIs) that work across a wide variety of terminals; it is written in a way that attempts to optimize the commands that are sent to the terminal, so as reduce the latency experienced when updating the displayed content.
Category:Curses (programming library) Category. : Curses (programming library) This category lists implementations of the curses programming interface. The Curses based category also lists applications which use the curses programming interface as well as those which use a particular implementation of curses.
Curses. (video game) Curses being played in a modern interpreter. Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. Writing for The New York Times, Edward Rothstein described the game ...
W. The Walking Dead: Season Two. The Walking Dead: A New Frontier. Categories: Video games set in the United States by state. Ohio in fiction. Works set in Ohio.
I found no WP:RS to support the statements given ("full color support" by the way is advertising unless supported by multiple independent reliable sources). Googling finds that Ed Carp expressed an intention to produce a curses library, but finds nothing to indicate that the intention was carried out, nor did anyone notice.
N. Nanashi no Game. Nancy Drew Dossier: Lights, Camera, Curses. Neverwinter Nights 2: Mask of the Betrayer. Nightfall: Escape. Ninja Gaiden (2004 video game) Ninja Gaiden 3. Ninja Gaiden 3: Razor's Edge.
Ken Arnold. Kenneth Cutts Richard Cabot Arnold (born 1958) is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling video game Rogue, [1] for his contributions to the original Berkeley (BSD) distribution of Unix, for his books and articles about C and C++ (e.g. his 1980s–1990s Unix Review column ...