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  2. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray ...

    www.aol.com/news/minecraft-rtx-ray-tracing-beta...

    Minecraft gets the full ray tracing treatment with the new NVIDIA RTX beta. This is what the future of games looks like. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please ...

  3. GeForce 20 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_20_series

    The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series, [9] the line started shipping on September 20, 2018, [10] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  5. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...

  6. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    With the introduction of DXR in October, four new features were added to DirectX 12: [1] Acceleration structure is a representation of the 3D environment that is efficiently formatted for the GPU. This environment is the plane that is used to create the starting points. The structure allows for modifications to be made and has optimized ray ...

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    The ray tracing algorithm is inherently suitable for scaling by parallelization of individual ray renders. [3] However, anything other than ray casting requires recursion of the ray tracing algorithm (and random access to the scene graph ) to complete their analysis, [ 4 ] since reflected, refracted, and scattered rays require that various ...

  8. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    As an example, when a picture is taken indoors, the brightness of outdoor objects seen through a window may be 70 or 80 times brighter than objects inside the room. If exposure levels are set for objects inside the room, the bright image of the windows will bleed past the window frames when convolved with the Airy disc of the camera being used ...

  9. Distributed ray tracing - Wikipedia

    en.wikipedia.org/wiki/Distributed_ray_tracing

    Conventional ray tracing uses single rays to sample many different domains. For example, when the color of an object is calculated, ray tracing might send a single ray to each light source in the scene. This leads to sharp shadows, since there is no way for a light source to be partially occluded (another way of saying this is that all lights ...

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