enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    [16] xBR+3D is a version with a 3D mask that only filters 2D elements. xBRZ by Zenju is a modified version of xBR. It is implemented from scratch as a CPU-based filter in C++. [17] It uses the same basic idea as xBR's pattern recognition and interpolation but with a different rule set designed to preserve fine image details as small as a few ...

  3. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  4. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  5. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The VCS's sprites are called movable objects in the programming manual, further identified as two players, two missiles, and one ball. [16] These each consist of a single row of pixels that are displayed on a scan line. To produce a two-dimensional shape, the sprite's single-row bitmap is altered by software from one scan line to the next.

  6. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    16-bit microprocessors; Multi-button game controllers with many buttons (3 to 8) Parallax scrolling of multi-layer tilemap backgrounds; Large sprites (up to 64×64 or 16×512 pixels), 80–380 sprites on screen, 16–96 sprites per scan line; Elaborate color, 64 to 4096 colors on screen, from palettes of 512 to 65,536 colors

  7. R-Type - Wikipedia

    en.wikipedia.org/wiki/R-Type

    Hudson Soft developed [12] a fairly accurate port of R-Type that was released for the TurboGrafx-16 (a.k.a. PC Engine) console, although it suffered from a slightly lower resolution, reduced colour palette, sprite flickering and slowdown. Due to the slightly reduced resolution, the playfield also scrolls slightly in the vertical axis whenever ...

  8. List of color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_color_palettes

    All modes work within the same 16-color master palette (1 bit each of red, green, blue, and intensity/brightness) as text mode. Commodore 64 (1982) Low-resolution "Multicolor" (4 colors per sprite or character cell) and medium resolution (2 color per sprite/cell) graphic modes, choosing from 16-color master palette. ZX Spectrum (1982)

  9. 16bit Sensation - Wikipedia

    en.wikipedia.org/wiki/16bit_Sensation

    16bit Sensation: Watashi to Minna ga Tsukutta Bishōjo Game (Japanese: 16bitセンセーション 私とみんなが作った美少女ゲーム, Hepburn: Jūroku Bitto Sensēshon Watashi to Minna ga Tsukutta Bishōjo Gēmu, "16bit Sensation: The Bishōjo Game Made by All of You and I") is a Japanese manga conceptualized by Misato Mitsumi, Tatsuki Amazuyu, and Tamiki Wakaki and illustrated by ...