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Clues for where the treasures were buried are provided in a puzzle book named The Secret produced by Byron Preiss and first published by Bantam in 1982. [1] The book was authored by Sean Kelly and Ted Mann and illustrated by John Jude Palencar, John Pierard, and Overton Loyd; JoEllen Trilling, Ben Asen, and Alex Jay also contributed to the book. [2]
A treasure map is a map that marks the location of buried treasure, a lost mine, a valuable secret or a hidden locale. More common in fiction than in reality, "pirate treasure maps" are often depicted in works of fiction as hand drawn and containing arcane clues for the characters to follow.
The Book of Treasure Maps is a supplement which contains five short dungeon scenarios that the player characters find using treasure maps. Each of these dungeons includes a hand-drawn map to be given to the players as well as a complete map of the dungeon for the gamemaster to use.
Jon Collins-Black, an entrepreneur turned author, recently released a book that will lead readers to five treasure chests hidden across the U.S. with a combined prize value of more than $2 million.
This book is composed of what remains of that left behind by the fictional privateer Captain William Lubber. His journal tells of the chase of the notorious female pirate Arabella Drummond across the seven seas. Included in the book is a replica of a treasure map, leading to Arabella Drummond's buried treasure.
Stevenson's map of Treasure Island Jim Hawkins hiding in the apple-barrel, listening to the pirates. In the mid-18th century, an old sailor who identifies himself as "The Captain" starts to lodge at the rural Admiral Benbow Inn on England's Bristol Channel. He tells the innkeeper's son, Jim Hawkins, to keep a lookout for "a one-legged seafaring ...
Inspired by his love for fantasy, Jon Collins-Black created “There’s Treasure Inside,” a book with hints leading to hidden treasure chests containing more than $2 million worth of prizes ...
The Book of Treasure Maps II was written by Daniel Hauffe and Rudy Kraft, and was published by Judges Guild in 1980 as a 48-page book. [1]TSR chose not to renew their license with Judges Guild for D&D after its September 1980 expiration, leaving The Book of Treasure Maps II (1980) and The Unknown Gods (1980) among the final products from Judges Guild to include the older D&D logo on them.
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