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The training protocol is based on the principles of applied behavior analysis. [3] The goal of PECS is spontaneous and functional communication. [3] The PECS teaching protocol is based on B. F. Skinner's book, Verbal Behavior, such that functional verbal operants are systematically taught using prompting and reinforcement strategies that will lead to independent communication.
Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Alpha One, also known as Alpha One: Breaking the Code, was a first and second grade program introduced in 1968, and revised in 1974, [8] that was designed to teach children to read and write sentences containing words containing three syllables in length and to develop within the child a sense of his own success and fun in learning to read by using the Letter People characters. [9]
KingDomino is an award-winning territory-building board game for two to four players, complete with 3D tiles and castles, that hones abstract thinking and visual reasoning through strategic play.
The game board is designed to look like a top view of a school classroom with the teacher's blackboard at one end. [2] Original tokens were cardboard images of adult and children affixed to wooden or plastic bases. Players can advance to the "head of the class" by moving tokens from desk to desk as a result of answering questions correctly. [2]
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