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  2. Animacy - Wikipedia

    en.wikipedia.org/wiki/Animacy

    Because of the similarities in morphology of feminine and masculine grammatical gender inflections in Indo-European languages, there is a theory that in an early stage, the Proto-Indo-European language had only two grammatical genders: "animate" and "inanimate/neuter"; the most obvious difference being that inanimate/neuter nouns used the same form for the nominative, vocative, and accusative ...

  3. Grammatical gender - Wikipedia

    en.wikipedia.org/wiki/Grammatical_gender

    The animateinanimate opposition for the masculine gender applies in the singular, and the personal–impersonal opposition, which classes animals along with inanimate objects, applies in the plural. (A few nouns denoting inanimate things are treated grammatically as animate and vice versa.) The manifestations of the differences are as follows:

  4. Noun class - Wikipedia

    en.wikipedia.org/wiki/Noun_class

    There are about 80 inanimate nouns which are in the animate class, including nouns denoting heavenly objects (moon, rainbow), metal objects (hammer, ring), edible plants (sweet potato, pea), and non-metallic objects (whistle, ball). Many of the exceptions have a round shape, and some can be explained by the role they play in Zande mythology.

  5. Ojibwe grammar - Wikipedia

    en.wikipedia.org/wiki/Ojibwe_grammar

    The gender distinction in Ojibwe is not a masculine/feminine contrast, but is rather between animate and inanimate.Animate nouns are generally living things, and inanimate ones generally nonliving things, although that is not a simple rule because of the cultural understanding as to whether a noun possesses a "spirit" or not (generally, if it can move, it possesses a "spirit").

  6. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...

  7. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  8. Differential object marking - Wikipedia

    en.wikipedia.org/wiki/Differential_object_marking

    e. In linguistics, differential object marking (DOM) is the phenomenon in which certain objects of verbs are marked to reflect various syntactic and semantic factors. One form of the more general phenomenon of differential argument marking, DOM is present in more than 300 languages. The term "differential object marking" was coined by Georg ...

  9. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional material, also known as teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.