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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L – OLL – PLL), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining ...

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  4. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    In algebraic terms, doubling a unit cube requires the construction of a line segment of length x, where x 3 = 2; in other words, x = , the cube root of two. This is because a cube of side length 1 has a volume of 1 3 = 1 , and a cube of twice that volume (a volume of 2) has a side length of the cube root of 2.

  5. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    The Rubik's Cube is a 3D combination puzzle invented in 1974 [2][3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, [4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, [5] and then by Ideal Toy Corp in 1980 [6] via businessman Tibor Laczi and Seven Towns ...

  6. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    For a given set of cube design features the complexity (difficulty) of solving a Rubik’s family cube increases if the number of reachable states increases. Three main properties affect that number: Cube size: The number of cubies to be placed is a quadratic (second order polynomial) function of cube size and therefore has a major influence on ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [ 1] but which can also be applied to other combinatorial puzzles and mathematical games. [ 2] It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion that an omniscient ...

  8. Ernő Rubik - Wikipedia

    en.wikipedia.org/wiki/Ernő_Rubik

    The cube was originally known in Hungary as the Magic Cube. [7] Rubik licensed the Magic Cube to Ideal Toys, a US company in 1979. Ideal rebranded The Magic Cube to the Rubik's Cube before its introduction to an international audience in 1980. [8] [9] The process from early prototype to mass production of the Cube had taken over six years. [6]

  9. Square-1 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Square-1_(puzzle)

    This is halfway through a vertical turn. The Square-1 is a variant of the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been ...