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The Hexdame board is a regular hexagon consisting of 61 cells, with each player having 16 men in the initial setup as shown. A man can move forward one step to an adjacent empty cell (three directions for moving), or can capture an enemy piece on an adjacent cell by jumping in the same line to the empty cell immediately beyond it (six directions for capturing).
Pages in category "Sigma war games" The following 9 pages are in this category, out of 9 total. ... Sigma I-64 war game; Sigma I-66 war game; Sigma I-67 and II-67 war ...
The Sigma II-66 war game was one of a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future foreign affairs events. They were staffed with high ...
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The Operational Art of War: Century of Warfare (2000) (Collection of 1st 2 TOAW full games & expansions) The Operational Art of War Vol 1: 1939-1955 - Elite★Edition (2000) (Compilation of 1st full TOAW game & expansion)
Sigma I-66 was staged in September 1966. Its focus was managing de-escalation of the war if the communists were willing to begin negotiating instead of fighting. [4] In the video-taped summary of the game, a briefer notes that it was believed that the Vietnamese communist insurrection would dwindle into nothingness as they had previously in Greece and Malaya.
The Wargamer (War and strategy games website, tabletop, miniature, and computer) Web-Grognards (Has a listing of most every game and publisher, usually with reviews, extra scenarios, after action reports, etc.) Board Game Players Association (Noncommercial group manages the Avaloncon convention and other board wargame events)
The Sigma war games were a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future events in the region. In almost all runs, the outcome was either a ...
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