Search results
Results from the WOW.Com Content Network
System for debugging and profiling; supports tools to either detect memory management and threading bugs, or profile performance (cachegrind and callgrind). KCacheGrind, valkyrie and alleyoop are front-ends for valgrind. Free/open source (GPL) VTune Profiler by Intel Corporation (formerly VTune Amplifier) Linux, Windows, viewer only for macOS
The libvdpau standalone VDPAU library is distributed by Nvidia independently of their proprietary Linux graphics driver in an effort to help the adoption of VDPAU by those outside of Nvidia. This open source library package contains a wrapper library and a debugging library allowing other manufacturers to implement VDPAU in their device drivers.
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
However, nowadays both NVIDIA and AMD digitally sign video firmware, which has made it impossible to make any changes to it. Still, in many cases, users can flash a firmware image from another OEM , thus unlocking higher performance modes or changing its mode of operation.
In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
Nvidia investors are navigating through an un-Nvidia-like start to the year. Shares of the AI chip darling are off by 1% this year, lagging all three major US indexes, which have notched gains.
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]
SIMT is intended to limit instruction fetching overhead, [4] i.e. the latency that comes with memory access, and is used in modern GPUs (such as those of Nvidia and AMD) in combination with 'latency hiding' to enable high-performance execution despite considerable latency in memory-access operations. This is where the processor is ...