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The Super Mario Bros. theme, officially known as the "Ground Theme" [a] [1] [2] is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System (NES) video game Super Mario Bros.
Koji Kondo (Japanese: 近藤 浩治, Hepburn: Kondō Kōji, born August 13, 1961) is a Japanese composer and senior executive at the video game company Nintendo.He is best known for his contributions for the Super Mario and The Legend of Zelda series, with his Super Mario Bros. theme being the first piece of music from a video game included in the American National Recording Registry.
Super Mario Bros. popularized side-scrolling video games and provided the basic concept and mechanics that persisted throughout the rest of the series. Super Mario Bros. sold 40.24 million copies, making it the bestselling video game of the whole series. [147] Various other video games of the series were ranked as the best within the series.
From field-recordings to sound fx, drum loops and musical instrument samples. CC0, CC BY, CC BY-NC Samplibrary: No Yes Custom HD 96khz 24 bit wav recorded sounds with ongoing free new sounds and The Suggestion Engine where creators can request sounds Royalty Free Videvo Sound Effects: Yes Yes Royalty Free Sound Effects with a large selection of ...
Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World. Mario Paint sold very well following its release and is one of the best-selling SNES games, with over 2.3 million copies sold. The game was released to fairly positive contemporaneous reviews; critics ...
The 25th Anniversary Edition comes in special packaging containing the original Super Mario All-Stars ROM image on a Wii disc, a 32-page Super Mario History booklet containing concept art and interviews, and a soundtrack CD containing sound effects and 10 tracks from most Mario games up to Super Mario Galaxy 2 (2010).
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Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming. [18] After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game ...
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