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  2. Super Mario Bros. theme - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros._theme

    The Super Mario Bros. theme, officially known as the "Ground Theme" [a] [1] [2] is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System (NES) video game Super Mario Bros.

  3. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    PCM samples were limited to short sound bites (Monopoly), or used in place of percussion sounds (Super Mario Bros. 3). Home consoles often shared music channels with sound effects. For example, a spaceship's 1400 Hz square wave laser beam sound effect would interrupt any music on that channel.

  4. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.

  5. Yoshi's Island - Wikipedia

    en.wikipedia.org/wiki/Yoshi's_Island

    Yoshi's Island introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new Super FX2 microchip.

  6. pannenkoek2012 - Wikipedia

    en.wikipedia.org/wiki/Pannenkoek2012

    The video details how Mario's movement is measured in the game―it varies depending on whether Mario is located on the ground, in the air, or in water―and how the character interacts with the hitboxes of objects along the way. Pannenkoek noted that he considers the information in this video "extremely important", as he has been using this ...

  7. Super Mario Bros. - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros.

    Sound effects were also recycled; the sound when Mario is damaged is the same as when he enters a pipe, and Mario jumping on an enemy is the same sound as each stroke when swimming. [18] After completing the game, the development team decided that they should introduce players with a simple, easy-to-defeat enemy rather than beginning the game ...

  8. Mario Paint - Wikipedia

    en.wikipedia.org/wiki/Mario_Paint

    The SNES Mouse and pad that were packaged with the game. According to the manual, two parts of Mario Paint are meant to familiarize the user with the SNES Mouse: the title screen, where users can click on each letter in the logo and each element on the screen to prompt a respective Easter egg; [3] and a fly-swatting minigame, "Gnat Attack", where the player must swat 100 insects before ...

  9. Golden Reel Award for Outstanding Achievement in Sound ...

    en.wikipedia.org/wiki/Golden_Reel_Award_for...

    Paul Menichini (supervising sound editor), Caroline Hernandez (audio lead), Alexander Ephraim, Harry Cohen, J.P. Walton (sound designers), Christopher Battaglia, John Thomas (sound effects editors), Isaac Hammons, Christopher Cody Flick (dialogue editors), Gary Coppola (Foley editor), Gregg Barbanell (Foley artist), Derek Duke (supervising ...