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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    [40] a CyberHunt, or internet scavenger hunt, is a project-based activity which helps students gain experience in exploring and browsing the internet. A CyberHunt may ask students to interact with the site (e.g.: play a game or watch a video), record short answers to teacher questions, as well as read and write about a topic in depth.

  4. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Students can be invited to join a class through a private code or be imported automatically from a school domain. Each class creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. Teachers can monitor each student's progress by reviewing the revision history of a document ...

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]

  7. Student assignments should always be carried out using a course page set up by the instructor. It is usually best to develop articles on the students' user pages, or as drafts. After evaluation, the additions may go on to become a Wikipedia article or be published in an existing article.

  8. Technology Student Association - Wikipedia

    en.wikipedia.org/wiki/Technology_Student_Association

    The Technology Student Association (TSA) is a national non-profit career and technical student organization (CTSO) of over 300,000 middle and high school student members engaged in science, technology, engineering, and mathematics (STEM). TSA's mission is to enhance personal development, leadership, and career opportunities in STEM, whereby ...

  9. English-language learner - Wikipedia

    en.wikipedia.org/wiki/English-language_learner

    Technology allows teachers to help students visually because images can be projected on the screen as well as text when learning new concepts. Experiential learning is another strategy to support ELL students. The teacher can provide opportunities for English-language learners to acquire vocabulary and build knowledge through hands-on learning ...