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AppLovin Corporation is an American mobile technology company headquartered in Palo Alto, California. [3] Founded in 2012, the company helps developers market, monetize, analyze and publish their apps through its mobile advertising, marketing, and analytics platforms MAX, AppDiscovery, and SparkLabs.
Gaming and mobile app advertising company AppLovin (NASDAQ:APP) is ripping out of the gate this morning, jumping 32% higher at the open after beating Wall Street’s fourth-quarter earnings ...
Shares of app monetization company AppLovin (NASDAQ: APP) rose by 712.6% in 2024, according to data provided by S&P Global Market Intelligence. AppLovin's biggest gains came after it reported ...
APP Operating Revenue (Quarterly YoY Growth) data by YCharts.YoY = year over year. The software company has a platform that helps monetize mobile games and enables businesses to grow their audiences.
Upon graduating from Berkeley, Foroughi worked as a derivatives trader. Later, he founded two marketing companies before starting AppLovin. [1]In 2012, Foroughi co-founded AppLovin along with friends John Krystynak and Andrew Karam.
Karam is a graduate of Tufts University where he received a B.A. in economics and a B.S. in engineering. [1] After school, he cofounded Social Hour and Style Page, a social platform for designers. [1]
Imane Anys was born in Morocco on 14 May 1996. [5] [6] Her parents were academics who immigrated to Quebec, Canada.[5] [7] She grew up in St. Catharines, Ontario. [8]In middle school, Anys began playing massively multiplayer online games such as MapleStory and Endless Online, where she focused on customization and socializing with other players.
SweetLabs creates products primarily designed for use by software developers, advertisers, and manufacturers of devices that run on Android and Windows.. In May 2014, SweetLabs released the App Install Platform, [3] cloud-based and client-side services which include an App Ad Server designed to give manufacturers the ability to customize and manage the apps that are delivered to devices. [4]