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Micro Genius (Chinese: 小天才; pinyin: Xiǎo Tiān Cái; lit. 'Little Genius') is a brand name used for Famicom clone consoles marketed in several countries around the world, particularly in areas where Nintendo consoles were not readily available, including the Middle East, Southeast Asia, South America, Eastern Europe, South Africa and East Asian countries excluding Japan and South Korea.
As a result of this extensive market history, Micro-Genius games have become a prized collector's item especially in Quebec. Although Micro Genius did sell some IQ-501 Famiclone consoles in Canada, almost the entire pirate market was composed of Micro Genius cartridges with an adapter to play them on a legitimate NES console. [131]
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NES Classic Edition [a] [b] is a dedicated home video game console by Nintendo, that emulates the Nintendo Entertainment System (NES) and Family Computer (Famicom). Originally launched on November 10, 2016, the console aesthetically is a miniature replica of the NES, and it includes a static library of 30 built-in games from the licensed NES library, supporting save states for all of them.
The telephone line connectors on the bottom of the modem The controller included with the modem. The Famicom Modem began mass production in September 1988. The accompanying proprietary online service called the Famicom Network System was soon launched the same year alongside Nippon Telegraph and Telephone's new DDX-TP telephone gateway for its existing packet switched network.
Emulator Latest version Released Guest emulation capabilities Host Operating System License Bochs: 2.8 March 10, 2024: x86 PC, x86-64 PC: Cross-platform: Open source
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer (Famicom). [note 1] It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe ...
The basic NES hardware supports only 40KB of ROM total, up to 32KB PRG and 8KB CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities.