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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
On October 25, 2012 (), The YouTube slogan (Broadcast Yourself) was taken down due to the live stream of the U.S. presidential debate. In October 2012, YouTube introduced the ability to add a translucent and overlayed custom icon at a corner of all own videos, which can link to the channel page or a specified video.
By personal broadcasting, individuals are free to stream any sort of broadcast they want and attract viewers, who can send real-time comments, or text messages displayed directly across the screens that the broadcaster can see and respond to. In this way, viewers can watch the videos of personal broadcasters and at the same time share their ...
While the majority of professional and part-time streamers play video games, many often do IRL (in real life) streams where they broadcast their daily life.At first, many streaming sites prohibited non-gaming live streams as they thought it would harm the quality of the content on their sites but the demand for non-gaming content grew. [5]
These sources are used to create a broadcast production for both live and on-demand distribution on the web. XSplit Gamecaster, on the other hand, is a turnkey live streaming and recording application, designed for casual gamers who immediately want to start live streaming or recording their gameplay with minimal setup and configuration.
YouTube#"Broadcast Yourself" era (2006–2013) This page is a redirect. The following categories are used to track and monitor this redirect:
From Wikipedia, the free encyclopedia. Redirect page. Redirect to: YouTube
It is at this time YouTube issued the slogan "Broadcast Yourself." The company experienced rapid growth. The Daily Telegraph wrote that in 2007, YouTube consumed as much bandwidth as the entire Internet in 2000. [44] By 2010, the company had reached a market share of around 43% and more than 14 billion views of videos, according to comScore. [45]