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The Illusion school includes spells that deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Among these spells are included invisibility and disguise self.
Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Illusion spells for Fifth Edition.
Illusion spells offer some of the most creative spells in Dungeons and Dragons. Players who have imaginative minds to shape their fantasy worlds will fall in love with spells from this school. However, there is a caveat to Illusion magic.
When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing.
This guide contains all of the illusion spells in Dungeons & Dragons that are used by every class in the game, with notes next to all of the ritual spells. The guide also contains all of the illusion spells that appear in official rulebooks, such as Tasha's Cauldron of Everything and Xanather's Guide to Everything , all of which are marked, so ...
In this article, we’ll examine spells which produce “illusions”: a false sensory effect of some kind which is not specific to a target creature. This is kind of an arbitrary definition, but the intent is to limit this to some closely-related spells with significant overlapping mechanics.
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose.
Spells like minor illusion, disguise self, and invisibility, are all examples of projection illusions. Minor Illusion, and other spells of its ilk, are spells which create some sort of sensory effect to fool a passerby. In the case of this example, the effect is limited to an image or a sound.
3rd-level illusion. Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration.
It can be difficult to know which illusion spell to use at a glance, so be sure to read our Practical Guide to Illusions for help with your core illusions spells (minor/silent/major image). Silent Image’s 15-foot cube is large enough to add all kinds of fake things to an area.