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Flash video games were popular on the Internet, with portals like Newgrounds, Kongregate, and Armor Games dedicated to hosting Flash-based games. Many Flash games were developed by individuals or groups of friends due to the simplicity of the software. [26] Popular Flash games include Farmville, Alien Hominid, QWOP, Club Penguin, and Dofus. [27 ...
At the time of its launch, the website offered two user control tools: the free Shockwave Remote, and the $19.95 Shockmachine. The latter option gave consumers additional options, such as being able to download and save an unlimited amount of content from the website. Some games and cartoons could only be accessed with a purchase of Shockmachine.
Macromedia Flash 1.0 was released shortly thereafter. Macromedia now controlled two of the three leading multimedia platforms for the web, with Java being the third. Macromedia Director 8.5 was released in 2001 and was the first version to specifically target the video game industry. [10]
The Shockwave player was originally developed for the Netscape browser by Macromedia Director team members Harry Chesley, John Newlin, Sarah Allen, and Ken Day, influenced by a previous plug-in that Macromedia had created for Microsoft's Blackbird. Version 1.0 of Shockwave was released independent of Director 4 and its development schedule has ...
Mackerelmedia Fish is a 2020 experimental ARG-like browser-based video game developed by Nathalie Lawhead. The game explores themes and settings related to 1990s and early 2000s Internet culture (its name being a parody of Macromedia Flash), especially the loss of digital history through deprecations and data decay.
In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became Macromedia Flash 1.0. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known Macromedia Shockwave brand; Macromedia Director produced Shockwave files for the end user, so the files created by their newer Flash product tried to ...
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Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001, and featured real-time server-side generation of Flash content in its Enterprise Edition.
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