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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox_Studio

    The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...

  4. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Apache HTTP Server can use Lua anywhere in the request process (since version 2.3, via the core mod_lua module). Ardour hard disk recorder and digital audio workstation application uses Lua for scripting including the ability to process audio and Midi. ArduPilot an open source unmanned vehicle firmware that uses Lua for user scripts; Artweaver ...

  5. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:

  6. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua.

  7. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    Use of a tool to automatically wrap guest-language functions with appropriate glue code, which performs any necessary translation. Use of a wrapper library; Restricting the set of host language abilities which can be used cross-language. For example, C++ functions called from C may not (in general) include reference parameters or throw exceptions.

  8. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  9. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .