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In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice , keyboards , touchpads and touchscreens , and external sensor inputs are common cases.
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.
A discrete event simulation software with a drag-and-drop interface for modeling simulations in 3D. January 21, 2022 [6] GoldSim: GoldSim Technology Group LLC Combines system dynamics with aspects of discrete event simulation, embedded in a Monte Carlo framework. September 21, 2015 [7] GPSS: Various A discrete event simulation language.
A call graph generated for a simple computer program in Python. A call graph (also known as a call multigraph [1] [2]) is a control-flow graph, [3] which represents calling relationships between subroutines in a computer program. Each node represents a procedure and each edge (f, g) indicates that procedure f calls procedure g.
Twisted can integrate with foreign event loops, such as those of GTK+, Qt and Cocoa (through PyObjC). This allows using Twisted as the network layer in graphical user interface (GUI) programs, using all of its libraries without adding a thread-per-socket overhead, as using Python's native library would. A full-fledged web server can be ...
Flow-based programming defines applications using the metaphor of a "data factory". It views an application not as a single, sequential process, which starts at a point in time, and then does one thing at a time until it is finished, but as a network of asynchronous processes communicating by means of streams of structured data chunks, called "information packets" (IPs).
The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.
Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...