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  2. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    Windows also includes APIs for application developers to design applications that will scale properly. GDI+ in Windows XP adds resolution-independent text rendering [ 5 ] however, the UI in Windows versions up to Windows XP is not completely high-DPI aware [ 6 ] as displays with very high resolutions and high pixel densities were not available ...

  3. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...

  4. Desktop Window Manager - Wikipedia

    en.wikipedia.org/wiki/Desktop_Window_Manager

    Aero Flip feature being used in Windows 7. Because all applications render to an off-screen buffer, they can be read off the buffer embedded in other applications as well. Since the off-screen buffer is constantly updated by the application, the embedded rendering will be a dynamic representation of the application window and not a static ...

  5. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    In computer graphics, the render output unit (ROP) or raster operations pipeline is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards.

  6. ClearType - Wikipedia

    en.wikipedia.org/wiki/ClearType

    The font rendering engine in DirectWrite supports a different version of ClearType with only greyscale anti-aliasing, [29] not color subpixel rendering, as demonstrated at PDC 2008. [30] This version is sometimes called Natural ClearType but is often referred to simply as DirectWrite rendering (with the term "ClearType" being designated to only ...

  7. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  8. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.