Search results
Results from the WOW.Com Content Network
EverQuest featured fourteen playable character classes upon release in 1999, with two others - Beastlord and Berzerker - added in the Shadows of Luclin (2001) and Gates of Discord (2004) expansions, respectively. Each person falls within one of four general categories based on playstyle and the type of abilities they use, with certain classes ...
On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]
Promoted by Sony Online as EverQuest's "first download-only extension", it was the first EverQuest content expansion available almost exclusively from Sony Online's direct purchase and download service. Due to overwhelming demand, a limited number of CDs were made available to retailers after the product release date.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
While originally subscription-based since its launch, a free-to-play version with its own dedicated server was released in July 2010 called EverQuest II Extended. In November 2011, the subscription service was cancelled in favor of making all remaining servers free-to-play with microtransactions as the revenue stream.
EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest. The gameplay focused on character advancement, environment combat, quests ...