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  2. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Flash is also used to build interfaces and HUDs for 3D video games using Scaleform GFx, a technology that renders Flash content within non-Flash video games. Scaleform is supported by more than 10 major video game engines including Unreal Engine 3 , CryEngine , and PhyreEngine , and has been used to provide 3D interfaces for more than 150 major ...

  3. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework. Flox is a Backend as a Service targeting especially Starling developers (and built by the same team). GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for ...

  4. IW (game engine) - Wikipedia

    en.wikipedia.org/wiki/IW_(game_engine)

    The IW engine is a game engine created and developed by Infinity Ward, with the current iteration developed in its studio in Kraków, Poland for the Call of Duty series. [1] The engine was originally based on id Tech 3 by id Software with Ritual Entertainment 's ÜberTools enhancements.

  5. Adobe Flash Player - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash_Player

    Adobe Flash Player (known in Internet Explorer, Firefox, and Google Chrome as Shockwave Flash) [10] is a discontinued [note 1] computer program for viewing multimedia content, executing rich Internet applications, and streaming audio and video content created on the Adobe Flash platform.

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2 .

  7. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is cross-platform supporting the platforms Microsoft Windows, macOS, Linux, Android, and iOS. The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. [3] Fonts can be rendered by the FreeType engine. [4]

  8. Flashpoint Archive - Wikipedia

    en.wikipedia.org/wiki/Flashpoint_Archive

    The Infinity edition is an official launcher that downloads and manages games for the user, which provides an alternative to downloading the entire archive. The Ultimate edition contains every archived game and animation preinstalled and is designed to be used by archivists. [23]

  9. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    More than 500 video games have been developed with OpenFL, [19] including Papers, Please, Rymdkapsel, Lightbot, Friday Night Funkin', and Madden NFL Mobile. OpenFL was created by Joshua Granick and is actively administrated and maintained by software engineer, board member and co-owner, Chris Speciale.