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The kendama is the Japanese version of the classic cup-and-ball game, [1] and is also a variant of the French cup-and-ball game bilboquet. Kendama can be held in different grips, and many tricks and combinations can be performed. The game is played by tossing the ball into the air and attempting to catch it on the stick point. [2]
The Reuleaux tetrahedron is the intersection of four balls of radius s centered at the vertices of a regular tetrahedron with side length s. [1] The spherical surface of the ball centered on each vertex passes through the other three vertices, which also form vertices of the Reuleaux tetrahedron.
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Cup-and-ball (or ball in a cup) or ring and pin is a traditional children's toy. It is generally a wooden handle to which a small ball is attached by a string and that has one or two cups, or a spike , upon which the player tries to catch the ball.
The ball was recognised as an official apparatus from the beginning, along with the hoop and rope, and routines began to incorporate more sophisticated techniques and artistic choreography. [ 3 ] The evolution of the rhythmic ball reflects the broader development of rhythmic gymnastics, emphasizing a blend of athleticism, artistry, and innovation.
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[1] B: A closed loop [2] C: Turn or single turn [3] D: Round turn [4] E: Two round turns [5] A turn is one round of rope on a pin or cleat, or one round of a coil. [6] Turns can be made around various objects, through rings, or around the standing part of the rope itself or another rope. A turn also denotes a component of a knot
Hackaball was created by two London-based design companies: Made by Many and the Barber Osgerby spin-off Map Project Office. [6] It was conceptualised in 2013 by two interns at Made by Many—Ben King and Thomas Nadin—when they were given a side project to investigate the intersection of the Internet of Things with play. [7]