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Instructions per second. Instructions per second (IPS) is a measure of a computer 's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.
Instruction 2 would be fetched at t 2 and would be complete at t 6. The first instruction might deposit the incremented number into R5 as its fifth step (register write back) at t 5. But the second instruction might get the number from R5 (to copy to R6) in its second step (instruction decode and register fetch) at time t 3. It seems that the ...
The CPU loads 4 numbers at once, multiplies them all in one SIMD-multiplication, and saves them all at once back to RAM. In theory, the speed can be multiplied by 4. SIMD instructions are widely used to process 3D graphics, although modern graphics cards with embedded SIMD have largely taken over this task from the CPU. Some systems also ...
This adds a few new instructions (skip on byte without inc/decrement, subtract immediate with carry, ROM read with address increment), but also adds 2-word "long" variants of all memory instructions. When bit 15 of the opcode is set, it indicates that the 8-bit operand address in opcode bits 0–6 and 14 is extended to 16 bits using bits 0–7 ...
v. t. e. In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.
The FMA instruction set is an extension to the 128 and 256-bit Streaming SIMD Extensions instructions in the x86 microprocessor instruction set to perform fused multiply–add (FMA) operations. [1] There are two variants: FMA4 is supported in AMD processors starting with the Bulldozer architecture. FMA4 was performed in hardware before FMA3 was.
Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.
5 is halved (2.5) and 6 is doubled (12). The fractional portion is discarded (2.5 becomes 2). The figure in the left column (2) is even, so the figure in the right column (12) is discarded. 2 is halved (1) and 12 is doubled (24). All not-scratched-out values are summed: 3 + 6 + 24 = 33. The method works because multiplication is distributive, so: