Search results
Results from the WOW.Com Content Network
The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:
In linear algebra, the Strassen algorithm, named after Volker Strassen, is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity , although the naive algorithm is often better for smaller matrices.
Using a naive lower bound and schoolbook matrix multiplication for the upper bound, one can straightforwardly conclude that 2 ≤ ω ≤ 3. Whether ω = 2 is a major open question in theoretical computer science, and there is a line of research developing matrix multiplication algorithms to get improved bounds on ω.
Since matrix multiplication forms the basis for many algorithms, and many operations on matrices even have the same complexity as matrix multiplication (up to a multiplicative constant), the computational complexity of matrix multiplication appears throughout numerical linear algebra and theoretical computer science.
Freivalds' algorithm (named after Rūsiņš Mārtiņš Freivalds) is a probabilistic randomized algorithm used to verify matrix multiplication. Given three n × n matrices A {\displaystyle A} , B {\displaystyle B} , and C {\displaystyle C} , a general problem is to verify whether A × B = C {\displaystyle A\times B=C} .
In computer science, Cannon's algorithm is a distributed algorithm for matrix multiplication for two-dimensional meshes first described in 1969 by Lynn Elliot Cannon. [1] [2]It is especially suitable for computers laid out in an N × N mesh. [3]
Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
The online vector-matrix-vector problem (OuMv) is a variant of OMv where the algorithm receives, at each round , two Boolean vectors and , and returns the product . This version has the benefit of returning a Boolean value at each round instead of a vector of an n {\displaystyle n} -dimensional Boolean vector.