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FireStream by Cyaneous, Inc., a commercial UPnP/DLNA media server for macOS with advanced transcoding capabilities, per-device profiles and native Mac media organization. ArkMS by Arkuda Digital, a full-featured UPnP/DLNA media server for macOS to stream video, music and pictures to UPnP/DLNA/Samsung Link compatible devices from Mac.
BubbleUPnP can play media from the local device itself, standalone UPnP/DLNA media servers (such as Kodi and Jellyfin) or those running on a NAS (including Synology, Western Digital and QNAP), local network SMB server shares (Windows and Mac), cloud storage services (such as Dropbox), WebDAV servers, and various third-party Android media and music apps.
Jellyfin is a free and open-source media server and suite of multimedia applications designed to organize, manage, and share digital media files to networked devices. Jellyfin consists of a server application installed on a machine running Microsoft Windows, macOS, Linux or in a Docker container, [2] and another application running on a client device such as a smartphone, tablet, smart TV ...
Download QR code; Print/export ... 360 Media Server: GPL Free No Yes Yes Yes No No Yes Yes ... Transcoding Web Interface DLNA support
Compressor (Mac OS X); MPEG Video Wizard DVD (Windows); ProCoder (Windows); QuickTime Pro (Mac OS X, Windows); Roxio Creator (Windows); Sorenson Squeeze; Telestream Episode (Mac OS X, Windows)
Video Core Next is AMD's successor to both the Unified Video Decoder and Video Coding Engine designs, [1] which are hardware accelerators for video decoding and encoding, respectively. It can be used to decode, encode and transcode ("sync") video streams, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone .
Video Code Engine (VCE, was earlier referred to as Video Coding Engine, [1] Video Compression Engine [2] or Video Codec Engine [3] in official AMD documentation) is AMD's video encoding application-specific integrated circuit implementing the video codec H.264/MPEG-4 AVC. Since 2012 it was integrated into all of their GPUs and APUs except Oland.
Although transcoding can be found in many areas of content adaptation, it is commonly used in the area of mobile phone content adaptation. In this case, transcoding is a must, due to the diversity of mobile devices and their capabilities. This diversity requires an intermediate state of content adaptation in order to make sure that the source ...