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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    Because in a continuous function, the function for a sphere is the function for a circle with the radius dependent on z (or whatever the third variable is), it stands to reason that the algorithm for a discrete sphere would also rely on the midpoint circle algorithm. But when looking at a sphere, the integer radius of some adjacent circles is ...

  3. Menger sponge - Wikipedia

    en.wikipedia.org/wiki/Menger_sponge

    An illustration of M 4, the sponge after four iterations of the construction process. In mathematics, the Menger sponge (also known as the Menger cube, Menger universal curve, Sierpinski cube, or Sierpinski sponge) [1] [2] [3] is a fractal curve.

  4. Lists of uniform tilings on the sphere, plane, and hyperbolic ...

    en.wikipedia.org/wiki/Lists_of_uniform_tilings...

    Special cases are right triangles (p q 2). Uniform solutions are constructed by a single generator point with 7 positions within the fundamental triangle, the 3 corners, along the 3 edges, and the triangle interior. All vertices exist at the generator, or a reflected copy of it. Edges exist between a generator point and its image across a mirror.

  5. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.

  6. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  7. Real projective plane - Wikipedia

    en.wikipedia.org/wiki/Real_projective_plane

    The quotient map from the sphere onto the real projective plane is in fact a two sheeted (i.e. two-to-one) covering map. It follows that the fundamental group of the real projective plane is the cyclic group of order 2; i.e., integers modulo 2. One can take the loop AB from the figure above to be the generator.

  8. Sphere packing - Wikipedia

    en.wikipedia.org/wiki/Sphere_packing

    Sphere packing finds practical application in the stacking of cannonballs. In geometry , a sphere packing is an arrangement of non-overlapping spheres within a containing space. The spheres considered are usually all of identical size, and the space is usually three- dimensional Euclidean space .

  9. Sphere eversion - Wikipedia

    en.wikipedia.org/wiki/Sphere_eversion

    In differential topology, sphere eversion is a theoretical process of turning a sphere inside out in a three-dimensional space (the word eversion means "turning inside out"). It is possible to smoothly and continuously turn a sphere inside out in this way (allowing self-intersections of the sphere's surface) without cutting or tearing it or ...

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