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Astronaut, Susan Helms, looking out the window on the International Space Station. Windows on Earth is a museum exhibit, website, and exploration tool, developed by TERC, Inc. (an educational non-profit organization, previously called Technical Education Research Centers [1]), and the Association of Space Explorers, that enables the public to explore an interactive, virtual view of Earth from ...
Earth 2160 is a real-time strategy video game, developed by Reality Pump Studios.A third entry in the Earth series, it is a direct sequel to Earth 2150.The release of the game was staggered, originally published in Russia, Germany, and Poland in June 2005, then released in the rest of Europe in September with North America receiving the latest release of the game November.
Opus: The Day We Found Earth is an exploration adventure game where the players have to use a space telescope to search through the cosmos, looking for Earth. By locating and scanning nearby stars, players make progress and unlock areas of the spaceship. As a new area is unlocked, they can examine items and facilities inside to explore the ...
WisdomTools Enterprises (then known as Information in Place), Virtual Heroes, and Project Whitecard were selected by NASA in 2009 to create an educational multiplayer online game centered around space exploration. The game was set to include single-player and team-based missions, using NASA assets such as 3D renders of Mars rovers and telescope ...
Earth 2150, also known as Earth 2150: Escape from the Blue Planet, is a real-time strategy game, originally published in 2000 by SSI and Polish developer Reality Pump and a sequel to Earth 2140. 2150 was one of the first commercial full-3D games of its kind. A sequel to Earth 2150, Earth 2160, was published in August 2005.
Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.
The simulation is centered on a typical Space Shuttle mission to service a space station. Mission phases include Earth Lift-Off, Orbital Rendezvous, Approach and Alignment and Docking. [2] It was released for the Apple II in 1982, [2] receiving positive feedback from reviewers. [3]
The default setting for Celestia's Earth is a spheroid. The irregular surface of the Earth causes low Earth orbit satellites to appear to be in the wrong places in the sky when watched from the surface, even when the Earth's oblateness is specified, as Celestia does not simulate 3D surfaces.