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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.

  4. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  5. Code morphing - Wikipedia

    en.wikipedia.org/wiki/Code_morphing

    Code morphing is an approach used in obfuscating software to protect software applications from reverse engineering, analysis, modifications, and cracking. This technology protects intermediate level code such as compiled from Java and .NET languages ( Oxygene , C# , Visual Basic , etc.) rather than binary object code .

  6. Obfuscation (software) - Wikipedia

    en.wikipedia.org/wiki/Obfuscation_(software)

    In software development, obfuscation is the practice of creating source or machine code that is intentionally difficult for humans or computers to understand. Similar to obfuscation in natural language, code obfuscation may involve using unnecessarily roundabout ways to write statements.

  7. Irrlicht Engine - Wikipedia

    en.wikipedia.org/wiki/Irrlicht_Engine

    Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...

  8. Kevin Sydney - Wikipedia

    en.wikipedia.org/wiki/Kevin_Sydney

    Eventually, Nocturne was able to escape and set Morph free. Mojo went crazy and threatened to kill Morph's friends. An enraged Morph was on the verge of killing Mojo when the Timebroker stopped them. The Timebroker revealed Mojo had disrupted time but he was a necessary evil and could not be killed. [15]

  9. Morpheus (morphing software) - Wikipedia

    en.wikipedia.org/wiki/Morpheus_(morphing_software)

    Morpheus Photo Animation Suite is a suite of morphing and digital compositing computer software for Windows and Mac. The software suite contains Morpheus Photo Morpher, Morpheus Photo Warper and Morpheus Photo Mixer, although these three are also available individually.