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Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a ...
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
Eilistraee's allies are the elven gods of the Seldarine, as well as Mystra, Selûne, Lurue, Haela Brightaxe, Callarduran Smoothhands, and the other good deities of the Underdark races. [1] While the Dark Maiden and the Seldarine are allies, their relationship is a difficult one, because of the division between drow and elves and because of the ...
Spells from the Chronomancer supplement cannot access this area of time, the only means to travel is through the Time Conduit Spell created by Mystra, which only allows players to be in the past for one year. In addition anything the characters hold which is not available in the past simply vanishes to be returned when they journey home ...
Mystra may refer to Mystra, a Byzantine city and archaeological site in Greece today known as Mystras; Mystra (Forgotten Realms), a deity in the Dungeons and Dragons ...
A strand of Mystra's falling Weave released the necromancy of the ruined shard, reviving as apparitions the seven original liches that created it and giving sentience to the dead mind flayer Yharaskrik. Yharaskrik tricks Hephaestus into breathing onto Crenshinibon again, which transforms the dragon into a dracolich.
In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".
Cormyr: The Tearing of the Weave takes place in the Forgotten Realms setting, where a sinister conspiracy beyond the pristine facade of the Temple of Mystra threatens the future of Cormyr, as profane acts within the temple hearken to a mounting threat in the Vast Swamp.