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The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests.
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction
The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems
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Perl borrows features from other programming languages including C, sh, AWK, and sed. [1] It provides text processing facilities without the arbitrary data-length limits of many contemporary Unix command line tools. [16] Perl is a highly expressive programming language: source code for a given algorithm can be short and highly compressible. [17 ...
Perl. Block comments in Perl are considered part of the documentation, and are given the name Plain Old Documentation (POD). Technically, Perl does not have a convention for including block comments in source code, but POD is routinely used as a workaround. PHP. PHP supports standard C/C++ style comments, but supports Perl style as well. Python
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Perl 5 hashes are flat: keys are strings and values are scalars. However, values may be references to arrays or other hashes, and the standard Perl 5 module Tie::RefHash enables hashes to be used with reference keys. A hash variable is marked by a % sigil, to distinguish it from scalar, array, and other data types.