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This section is for Western games that have non-traditional themes or hybrid genres such as Space Western, Sci-fi West, Fantasy Western, Hybrid Western (e.g. Horror Western, Film noir, Martial arts (genre), anthropomorphic animal characters), neo-Western (Contemporary settings/times), Post-apocalyptic West, Weird West (Also can have supernatural, steampunk, superhero themes), among many others.
Westerado: Double Barreled is an open-world top-down shooter indie video game developed by Dutch studio Ostrich Banditos [1] and published by Adult Swim Games. It was released for PC on April 15, 2015, and for Xbox One on December 9, 2016. [2] [3] It is an enhanced, standalone version of the browser game Westerado. [4]
Smokin' Guns is a 2012 first-person shooter video game. It is intended to be a semi-realistic simulation of the American Old West's atmosphere. Gameplay as well as locations are inspired by Western movies, [1] particularly those from the Spaghetti Western genre.
In Cowboy Harry's world, only two things can be believed in: his guns and his fists, but when a local saloon is taken over by cursed undead zombie pirates, Harry decides to believe in three things ...
The game was inspired by western films such as The Good, the Bad and the Ugly and A Fistful of Dollars, as well as other Clint Eastwood westerns. [3] It was released for Microsoft Windows on April 7, 1997. It is the first video game to feature a sniper zoom, and one of the earliest examples of a reloading mechanic.
Wanted (video game) Weird West (video game) West of Loathing; Westbang; Westerado: Double Barreled; Westward (series) Whomp 'Em; Wild Arms 3; Wild Arms 5; The Wild Bunch (video game) Wild Gunman; Wild Guns; The Wild West (video game) Wild West C.O.W.-Boys of Moo Mesa (video game) Wild West Dynasty; Wild West Guns; Wild Wild West: The Steel ...
[4] [6] Based around two Old West cowboys armed with revolvers and squaring off in a duel, it was the first video game to depict human-to-human combat. [7] The Midway version was also the first video game to use a microprocessor instead of TTL. [7] [8] The game's concept was adapted from Sega's 1969 arcade electro-mechanical game Gun Fight.
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