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  2. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.

  3. File:Rendering techniques example, path tracing, high quality ...

    en.wikipedia.org/wiki/File:Rendering_techniques...

    English: A 3D rendered image using path tracing, rendered by Blender's Cycles renderer. The smoothness of the meshes used for the cows has been increased using subdivision . The scene uses very simple lighting, and uniform background colors, to make it easier to interpret differences in global illumination when comparing to versions of the ...

  4. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods [ edit ]

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Multiple texture maps (or channels) may be combined for control over specularity, normals, displacement, or subsurface scattering e.g. for skin rendering. Multiple texture images may be combined in texture atlases or array textures to reduce state changes for modern hardware. (They may be considered a modern evolution of tile map graphics).

  8. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    The Dreamcast provided a mode for rasterizing one row of tiles at a time for direct raster scanout, saving the need for a complete framebuffer, somewhat in the spirit of hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in scanline buckets.

  9. Architectural rendering - Wikipedia

    en.wikipedia.org/wiki/Architectural_rendering

    Rendering techniques vary. Some methods create simple flat images or images with basic shadows. A popular technique uses sophisticated software to approximate accurate lighting and materials. This technique is often referred to as a "Photo Real" rendering. Renderings are usually created for presentation, marketing and design analysis purposes.