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  2. Parable of the Workers in the Vineyard - Wikipedia

    en.wikipedia.org/wiki/Parable_of_the_Workers_in...

    The Parable of the Workers in the Vineyard (also called the Parable of the Laborers in the Vineyard or the Parable of the Generous Employer) is a parable of Jesus which appears in chapter 20 of the Gospel of Matthew in the New Testament. It is not included in the other canonical gospels. [1] It has been described as a difficult parable to ...

  3. Matthew 20 - Wikipedia

    en.wikipedia.org/wiki/Matthew_20

    The parable of the workers in the vineyard illustrates the aphorism in Matthew 19:30: Many who are first will be last, and the last first. [1] Anglican theologian E. H. Plumptre argues that the division of the chapters at this point is "singularly unfortunate, as separating the parable both from the events which gave occasion to it and from the teaching which it illustrates.

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  7. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    [11] [12] The Toy Retail Sales Tracking Service reported that during the key shopping month of November 1994, 63% of all 16-bit video game consoles sold were Sega systems. [ 13 ] The console was never popular in Japan (being regularly outsold by the PC Engine ), but still managed to sell 40 million units worldwide.

  8. Matthew McConaughey and Camila Alves' Kids Are All ... - AOL

    www.aol.com/entertainment/matthew-mcconaughey...

    Rick Kern/Getty Images Matthew McConaughey and his wife, Camila Alves, made a rare appearance with their kids for a good cause. The couple, who share sons Levi, 15, and Livingston, 11, and ...

  9. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    The Ultimate History of Video Games (ISBN 0-7615-3643-4) by Steven L. Kent. The updated version of the previous book. This time the author takes the history further into the 1990s, reaching the beginning of the millennium. The Video Games Textbook: History • Business • Technology: (ISBN 978-0815390893) by Dr. Brian J. Wardyga [1]