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  2. Slow motion - Wikipedia

    en.wikipedia.org/wiki/Slow_motion

    The second type of slow motion is achieved during post production. This is known as time-stretching or digital slow motion. This type of slow motion is achieved by inserting new frames in between frames that have actually been photographed. The effect is similar to overcranking as the actual motion occurs over a longer time.

  3. Motion (software) - Wikipedia

    en.wikipedia.org/wiki/Motion_(software)

    Motion is a software application produced by Apple Inc. for their macOS operating system. It is used to create and edit motion graphics , titling for video production and film production , and 2D and 3D compositing for visual effects.

  4. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    While some games like Cyclone Studios' Requiem: Avenging Angel, released in March 1999, featured slow-motion effects, [20] Remedy Entertainment's 2001 video game Max Payne is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow ...

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    System Mechanic is an easy solution for optimal PC performance and simple computing. Once downloaded, it helps speed up slow computers by removing unnecessary software and files and fixes problems ...

  6. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.

  7. Category:Slow motion - Wikipedia

    en.wikipedia.org/wiki/Category:Slow_motion

    Pages in category "Slow motion" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes. ...

  8. Endorphin (software) - Wikipedia

    en.wikipedia.org/wiki/Endorphin_(software)

    Endorphin is a dynamic motion synthesis software package developed by NaturalMotion in 2005. [1] Endorphin can be used to generate computer simulations of large numbers of independent characters interacting with each other and the world according to brief scripts or 'behaviours'.

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