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  2. Sliding window protocol - Wikipedia

    en.wikipedia.org/wiki/Sliding_window_protocol

    A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (TCP). They are also used to improve efficiency when the channel may include ...

  3. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    TCP uses a sliding window flow control protocol. In each TCP segment, the receiver specifies in the receive window field the amount of additionally received data (in bytes) that it is willing to buffer for the connection. The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update ...

  4. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    Sliding window flow control is a point to point protocol assuming that no other entity tries to communicate until the current data transfer is complete. The window maintained by the sender indicates which frames it can send. The sender sends all the frames in the window and waits for an acknowledgement (as opposed to acknowledging after every ...

  5. Piggybacking (data transmission) - Wikipedia

    en.wikipedia.org/wiki/Piggybacking_(data...

    Piggybacking data is a bit different from sliding window protocols used in the OSI model. In the data frame itself, we incorporate one additional field for acknowledgment (i.e., ACK). Whenever party A wants to send data to party B, it will carry additional ACK information in the PUSH as well.

  6. Automatic repeat request - Wikipedia

    en.wikipedia.org/wiki/Automatic_repeat_request

    Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or transport layers (layers 2 and 4) of the OSI model.

  7. Retransmission (data networks) - Wikipedia

    en.wikipedia.org/wiki/Retransmission_(data_networks)

    Retransmission (data networks) Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided ...

  8. Go-Back-N ARQ - Wikipedia

    en.wikipedia.org/wiki/Go-Back-N_ARQ

    Go-Back-N ARQ is a specific instance of the automatic repeat request (ARQ) protocol, in which the sending process continues to send a number of frames specified by a window size even without receiving an acknowledgement (ACK) packet from the receiver. It is a special case of the general sliding window protocol with the transmit window size of N ...

  9. Kermit (protocol) - Wikipedia

    en.wikipedia.org/wiki/Kermit_(protocol)

    Kermit is a computer file transfer and management protocol and a set of communications software tools primarily used in the early years of personal computing in the 1980s. It provides a consistent approach to file transfer, terminal emulation, script programming, and character set conversion across many different computer hardware and operating system platforms.