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  2. GDDR3 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR3_SDRAM

    GDDR3 was Sony's choice for the PlayStation 3 gaming console's graphics memory, although its nVidia based GPU is also capable of accessing the main system memory, which consists of XDR DRAM designed by Rambus Incorporated (Similar technology is marketed by nVidia as TurboCache in PC platform GPUs). Microsoft's Xbox 360 has 512 MB of GDDR3 memory.

  3. NiceHash - Wikipedia

    en.wikipedia.org/wiki/NiceHash

    NiceHash is a cryptocurrency broker and exchange with an open marketplace for buyers and sellers of hashing power. The company provides software for cryptocurrency mining . The company was founded in 2014 by two Slovenian university students, Marko Kobal and Matjaž Škorjanc. [ 1 ]

  4. 3Dlabs - Wikipedia

    en.wikipedia.org/wiki/3Dlabs

    3DLABS Inc. Ltd. was a fabless semiconductor company.It was founded by Yavuz Ahıska and Osman Kent in 1994 with headquarters in San Jose, California. [1] It originally developed the GLINT and PERMEDIA [1] high-end graphics chip technology that was used on many of the world's leading computer graphics cards in the CAD and DCC markets, including its own Wildcat and Oxygen cards.

  5. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    The Infinity Cache is made up of two sets of 64 MB cache that can run on its own clock rate independent from the GPU cores. The Infinity Cache has a peak internal transfer bandwidth of 1986.6 GB/s and results in less reliance being placed on the GPU's GDDR6 memory controllers. [ 8 ]

  6. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    Hynix Semiconductor introduced the industry's first 60 nm class "1 Gb" (1024 3 bit) GDDR5 memory in 2007. [3] It supported a bandwidth of 20 GB/s on a 32-bit bus, which enables memory configurations of 1 GB at 160 GB/s with only 8 circuits on a 256-bit bus. The following year, in 2008, Hynix bested this technology with its 50 nm class "1 Gb ...

  7. RDNA 3 - Wikipedia

    en.wikipedia.org/wiki/RDNA_3

    The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD. [20] The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit.

  8. RIVA TNT - Wikipedia

    en.wikipedia.org/wiki/RIVA_TNT

    The RIVA TNT GPU Die shot of the RIVA TNT GPU. The TNT was designed as a follow-up to the RIVA 128 and a response to 3Dfx's introduction of the Voodoo2.It added a second pixel pipeline, practically doubling rendering speed, and used considerably faster memory.

  9. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.