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"Creativity is born when you have a problem to solve. And as you can see from this story ["Angels on a Pin"] there are many ways of solving a problem. Creativity is the art of looking for solutions that are out of the ordinary, different, unorthodox." [23]
The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at ...
It is impossible to solve in half of the starting positions. [1] Five room puzzle – Cross each wall of a diagram exactly once with a continuous line. [2] MU puzzle – Transform the string MI to MU according to a set of rules. [3] Mutilated chessboard problem – Place 31 dominoes of size 2×1 on a chessboard with two opposite corners removed ...
In the Class of 3000 episode "Westley Side Story", Sunny and his students perform a similar exercise involving a chicken, a coyote and a sack of corn. The Between the Lions episode "Farmer Ken's Puzzle" portrays it being made into a computer game with a cat, a hen, and a sack of seeds. Interactive chicken, fox and grain problem.
Word problem from the Līlāvatī (12th century), with its English translation and solution. In science education, a word problem is a mathematical exercise (such as in a textbook, worksheet, or exam) where significant background information on the problem is presented in ordinary language rather than in mathematical notation.
The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
It is a form of situated learning [2] that emphasizes problem-solving within an integrated learning context, which can be examined from multiple perspectives. "In other words, the learning is contextualized to provide students with realistic roles that serve to enhance the learning process", (Fried, Zannini, Wheeler, Lee, & Cortez, 2005). [3]