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Pages in category "Video game companies based in California" The following 95 pages are in this category, out of 95 total. This list may not reflect recent changes.
Defunct video game companies of the United States (13 C, 391 P) Video game companies based in California (5 C, 96 P) Video game companies based in Florida (1 P)
Blumhouse Games is an American video game publisher headquartered in Los Angeles, California. Founded in February 2023 by Jason Blum , Blumhouse Games is a video game production subsidiary of Blumhouse Productions that creates horror titles.
Natsume Inc. was originally established as an American division of Natsume Co., Ltd. in San Francisco, California in May 1988. [3]From the end of the Super NES era up until late 2014, Natsume Inc. was known for publishing the Story of Seasons games in North America under the title of Harvest Moon.
This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...
31st Union is a video game development studio of 2K based in San Mateo, California, with a studio in Valencia, Spain. It was founded in February 2019, then provisionally named 2K Silicon Valley , with Sledgehammer Games co-founder Michael Condrey as its lead.
However in an interview with Morgan Webb at the VentureBeat Summit in April 2019, Rob Pardo announced they were working with the Unity game engine on an online multiplayer game. He also announced some details of the project. [2] Our first game is going to be a PC focused game. I think it might eventually go cross platform, but it's a PC game.
By the time Blind Squirrel Games worked with 2K Games on BioShock: The Collection, the studio had grown to 87 people, covering development, design, production, and quality assurance. Hendricks considered this a turning point that would allow the studio to grow past contributing to other developers' projects and begin fully developing games. [1]