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  2. Motion field - Wikipedia

    en.wikipedia.org/wiki/Motion_field

    In computer vision, the motion field is an ideal representation of motion in three-dimensional space (3D) as it is projected onto a camera image. Given a simplified camera model, each point (,) in the image is the projection of some point in the 3D scene but the position of the projection of a fixed point in space can vary with time.

  3. List of paradoxes - Wikipedia

    en.wikipedia.org/wiki/List_of_paradoxes

    Intransitive dice: One can have three dice, called A, B, and C, such that A is likely to win in a roll against B, B is likely to win in a roll against C, and C is likely to win in a roll against A. Monty Hall problem, also known as the Monty Hall paradox: [2] An unintuitive consequence of conditional probability.

  4. Axiom of choice - Wikipedia

    en.wikipedia.org/wiki/Axiom_of_choice

    The axiom of choice allows us to select a single element from each set, forming a corresponding family of elements (x i) also indexed over the real numbers, with x i drawn from S i. In general, the collections may be indexed over any set I, (called index set whose elements are used as indices for elements in a set) not just R.

  5. Computer vision - Wikipedia

    en.wikipedia.org/wiki/Computer_vision

    Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  7. Motion analysis - Wikipedia

    en.wikipedia.org/wiki/Motion_analysis

    Motion analysis is used in computer vision, image processing, high-speed photography and machine vision that studies methods and applications in which two or more consecutive images from an image sequences, e.g., produced by a video camera or high-speed camera, are processed to produce information based on the apparent motion in the images.

  8. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception.

  9. Motion estimation - Wikipedia

    en.wikipedia.org/wiki/Motion_estimation

    It is an ill-posed problem as the motion happens in three dimensions (3D) but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel. The motion vectors may be represented by ...