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The image was first created by cartoonist A. Wyatt Mann (a wordplay on "A white man"), a pseudonym of Nick Bougas. [1] [2] [3] The image was part of a cartoon that also included a racist caricature of a black man and used these images to say: "Let's face it!
Rembrandt Laughing is a c. 1628 oil on copper painting by the Dutch painter Rembrandt van Rijn. It is an elaborate study of a laughing face, a tronie , and, since it represents the painter himself, one of over 40 self-portraits by Rembrandt , probably the earliest elaborate one.
Sh-h-h-h-h-h is a 1955 American cartoon directed by Tex Avery and produced by Walter Lantz. It was the fourth cartoon directed by Tex Avery at Walter Lantz Productions. [2] This cartoon features the 1922 Okeh Laughing Record for much of its soundtrack. The short would be Avery's final Lantz cartoon, and last theatrical cartoon overall, as he ...
In this cartoon, he had a derby hat, small squinty eyes, big reddish nose, a high collar around his neck, a green long sleeve shirt, green pants, and a bald circle-like human head. At the end of the cartoon, the character tells the villain, the big bad wolf, that he is "the hero in this picture" after he hits the wolf in the head with a mallet.
Bumped into an old friend, his face looked a bit swollen so I jovially said hello and went bloody hell mate you been stung by a bee or something what's happened there (while laughing).
Humorous Phases of Funny Faces is a 1906 short silent animated cartoon directed by James Stuart Blackton and generally regarded by film historians as the first animated film recorded on standard picture film. [1] [2]
Trollface or Troll Face is a rage comic meme image of a character donning a mischievous smile, used to symbolise internet trolls and trolling. It is one of the oldest and most widely known rage comic faces.
In October 2018, a Wojak with a gray face, pointy nose and blank, emotionless facial expression, dubbed "NPC Wojak", became a popular visual representation for people who cannot think for themselves or make their own decisions, comparing them to non-player characters – computer-automated characters within a video game.