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The IEEE Conference on Computer Communications (INFOCOM) addresses key topics and issues related to computer communications, with emphasis on traffic management and protocols for both wired and wireless networks. [1] The first INFOCOM conference took place in the United States in Las Vegas, Nevada, in 1982.
Infocom had sunk much of the money from games sales into Cornerstone; this, in addition to a slump in computer game sales, left the company in a very precarious financial position. By the time Infocom removed the copy-protection and reduced the price to less than $100, it was too late, and the market had moved on to other database solutions.
The first proceedings was published in book form by the American Institute of Physics in 1987, and was entitled Neural Information Processing Systems, [4] then the proceedings from the following conferences have been published by Morgan Kaufmann (1988–1993), MIT Press (1994–2004) and Curran Associates (2005–present) under the name ...
Bureaucracy is an interactive fiction video game released by Infocom in 1987, scripted by comic science fiction author Douglas Adams. Infocom's twenty-fourth game, it is part of the Infocom Plus range which requires a machine with a minimum of 128K of memory.
The term Infocommunications, or in short form, Infocom(s) or Infocomm(s) first emerged in the beginning of eighties at scientific conferences and then was gradually adopted in the 1990s by the players of telecommunications sector, including manufacturers, service providers, regulatory authorities and international organizations to clearly express their participation in the convergence process ...
The Symposium on Operating Systems Principles (SOSP), organized by the Association for Computing Machinery (ACM), is one of the most prestigious single-track academic conferences on operating systems.
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."