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Then came the Paradox Engine for Windows – PXENGWIN – which could be compiled into a program to facilitate connectivity to Paradox tables. The first DLL-based connectivity engine was ODAPI (Open Database API). It represented Borland’s attempt to centralise connectivity in its suite of applications that included the brand-new Paradox for ...
Paradox/Windows ended up delayed about a year beyond its original plan, shipping in early 1993. [3] The reasons were many, but not entirely surprising for a major rewrite, in an OO language with new tools, shifting to a GUI paradigm, on what was essentially a first version operating system. Still it was a big problem for the company and ...
dBase, LLC Announces support for Paradox for DOS Ecosystem [14] dbDOS PRO 4 fully supports the Paradox for DOS related products and services. dbDOS PRO 4, a solution for supporting DOS-based applications on Windows Vista and above operating systems runs the Paradox environment, applications, and databases seamlessly on these operating systems. 4.0
ObjectPAL is short for Object-Oriented Paradox Application Language, which is the programming language used by the Borland Paradox database application (now owned by Corel). Paradox, now in its 11th version, is a constituent of Corel's Word Perfect X3 office suite , for 32-bit Microsoft Windows .
To make an installation package with version 1.09, an "ISS.TXT" file needed to be created in the installation directory. In the file, the user needed to supply variables and values which are still used in Inno Setup today. These variables served as the configuration of the installation package but many other features could not be changed.
On March 21, 2012, Paradox Interactive (who had created Majesty 2) released Majesty Gold HD Edition. This version is identical to the standard Gold Edition containing both Majesty and Majesty: The Northern Expansion , but includes support for larger resolutions and native support for Windows 7.
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Darkest Hour: A Hearts of Iron Game is a 2011 grand strategy video game developed by Martin Ivanov and published by Paradox Interactive.It is the first installment in the Hearts of Iron series to not be developed by Paradox Development Studio, instead being developed by a team of independent developers led by Ivanov; Paradox let them use their in-house Europa Engine.